Project Goal: Provide an improved Revit to Twinmotion workflow in the next iteration (Revit 2024) given new capability to use Autosync and choose 3D view to sync.
My Role:
- Primary UX designer working with Epic Games partners and customers; defined & designed an improved workflow enabling users to avoid having to download a Revit plugin and, instead, use a new dedicated buttons on the main navigation menu (ribbon) to open & sync 3D Revit models in Twinmotion (Unreal Engine).
- Revised Export Settings dialog with newly designed, interactive components.
- Designed workflow to enable users to swap Revit objects for photo-realistic Twinmotion objects.
Problems:
- Users needed to download a plugin into order to synchronize 3D models between Revit and Twinmotion.
- New settings needed to enable object subsitution between Revit & Twimotion.
- Designed workflow for users to swap Revit objects with Twinmotion objects.
Solutions:
- A new dedicated Twinmotion dropdown menu was added to the Revit main navigation menu (ribbon)
- New rules and messaging provided to help users sync the connection of the 3D model between Revit and Twinmotion (Unreal Engine).
- New capability allowing users to substitute Revit objects for nicer, realistic objects provided by Twinmotion (Unreal Engine).
Process:
- Agile Continuous Discovery & Delivery:
- Product Trio (Product Owner, Tech Lead, & UX Designer)
- Front end developers
- Discovery (research & user-flows): Facilitated interviews to understand current pain points for how customers export Revit models to visualize & simulate 3D realistic views using Twinmotion and Unreal Engine. Identified user needs:
- Want to be aware of changes to associated 3D views
- Want an easy, intuitive way to view photo-realitic simulations using Twinmotion.
- Want to automatically sync changes between Revit & Twinmotion
- Want to easily substitute Revit objects with high fidelity objects from Twinmotion library.
- Explore/Define (ideas & wireframing): Worked with Epic Games partners and customers and sketched improved workflows using new dedicated Twinmotion buttons in the Revit main navigation (ribbon).
- Develop/Test: Held several usability tests using various methods including paper prototypes, clickable prototypes, and experimental code.
- Delivery/Design: Applied user feedback and created final designs and added new components to the digital design system.